Adding a custom shader file for the texture browser of Radiant

In order to get a new shaders visible in the texture browser of Radiant you need to have a copy of the shader file in the scripts folder of your game and add the base filename to the scripts\shaderlist.txt file.

For example:
quake3\baseq3\scripts\shaderlist.txt
quake3\baseq3\scripts\newshaderfilename.shader

Your shaderlist.txt file should look like this:

//**********************************************************************//
//	shaderlist.txt modified for Q3Radiant				//
//	by Eutectic - 13 May 2000					//
//									//
//	Added the names of the new shader files created as a result	//
//	of the cleanup of the old shader files so Q3Radiant will read	//
//	and display all the shaders in the texture window.		//
//									//
//	SHADER FILE NAMES ADDED:					//
//	base_door							//
//	gothic_button							//
//	gothic_door							//
//**********************************************************************//

// this file lists all the separate shader files
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
//eerie
//gfx
//hell
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquid
//menu
//models
organics
sfx
skin
sky
newshaderfilename

Restart Radiant or Tools/Textures -> Flush & Reload Shaders to get the changes running.

If you named one of your shaders textures/newshader/white it will look like this in Radiant:

GtkRadiant 1.4/1.6
GtkRadiant 1.5/NetRadiant
Written by Pan-(G)